Posted 22-Nov-05 23:36 by Artificial

Retrieve difficulty level of opponent

yeah, you missed something ;-)


from protocol.pas:

TNewGameData=record
lx,ly,LandMass,MaxTurn: integer;
Difficulty: array[0..nPl-1] of integer;
{difficulty levels of the players, if it's 0 this player is the supervisor,
-1 for unused slots}
RO: array[0..nPl-1] of ^TPlayerContext;
end;


Artificial

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