: Capital AI determines the optimal luxury each turn;
: The loop: : "increase CityReport.LuxRate;
: never ends (with enough people happy or LuxRate ==100)
Thanks for the update, Capital-AI now works again.
But I found a new (minor) bug:
Capital-AI now asks for advances that I have not yet researched,
e.g. Republic, Banking, Medicine...
To see this, just continue the my game "B" until year 0.
-HaJo
Posted 11-May-07 20:32 by HaJo
