PS you might also be interested in this:
if (G.RO[me]->EnemyReport[Opponent]->Tech[t] == tsResearched) // opponent has tech (as far as your information goes)
G.RO[me]->ResearchTech;// tech currently under development; -1 if no such tech (first turn and if tech was finished: G.RO[me]->Happened & phTech)
Posted 25-Oct-08 09:55 by Retudin
