Add a file or link: Public content management
Version 1.0.4, released 28-Apr-07. The package includes a map editor and the AI development kit.
Size: 2156k
Localizations
Need to be copied into the installed game, overwriting the existing text files.
Currently available:
Albanian for Size: 25k Downloads: 349 Posted 22-Feb-08 by Bujar Klaiqi
German for 1.0.3 Size: 50k Downloads: 11455 Posted 30-Mar-07 by Marcel Bott
Serbian for 1.0.x Size: 114k Downloads: 1447 Posted 30-Mar-07 by Sasa Milenkovic
Portuguese (Brazil) for 0.14.x Size: 44k Downloads: 4707 Posted 31-Oct-06 by deguix
polish for 1.0.1 Size: 86k Downloads: 3494 Posted 12-Oct-06 by Mateusz 'Eugen' Bartkowski
romanian for 1.0.x Size: 97k Downloads: 1982 Posted 21-Sep-06 by Dan Lungescu
Italiano for 1.0 Size: 56k Downloads: 8368 Posted 17-Jul-06 by Bultro
French for 1.0.1 Size: 49k Downloads: 13399 Posted 14-Jul-06 by Thierry Houeix
Czech for 1.0.1+ Size: 106k Downloads: 4090 Posted 16-Jun-06 by LFK
Traditional Chinese for 1.0 Size: 26k Downloads: 2802 Posted 15-Jun-06 by Skyter
Russian for 0.14 Size: 50k Downloads: 8017 Posted 28-Apr-05 by Pavel Kamensky
Hungarian for 0.14 Size: 52k Downloads: 6119 Posted 2-Dec-04 by Geza Gabriel
Bulgarian for 0.13 Size: 369k Downloads: 4871 Posted 20-Mar-04 by
Installation of add-ons: Most downloads are ZIP files. Usually, you just
have to copy the files contained there to the folder
where you installed the game. If the ZIP contains folders, copy the files from
there to the corresponding subfolder of the program. In
case of a different installation procedure, there should be a textfile included
that describes it.
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of C-evo 1.1
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Size: 1844k Downloads: 995 Posted 25-Mar-08 by Steffen |
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to version 1.0.4 from 1.0.3
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Size: 628k Downloads: 3609 Posted 28-Apr-07 by Steffen |
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The Delphi 4 source code of version 1.0.4. See included readme.txt for hints.
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Size: 289k Downloads: 2518 Posted 28-Apr-07 by Steffen |
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This is a blank AI template for C++, including a basic framework, a library of helper functions, and a deterministic random number generator. Included is a sample project for MS VC++ 6.0, MS VS 2003, and a batch/make file for MinGW. Also included is the old code for HAL AI for inspiration. New: fixed a bug in protocol.h, added a helper function.
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Size: 92k Downloads: 4780 Posted 1-Dec-05 by Charles Nadolski |
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Hi, this is my version of C-evo in Albanian, is ready to play.
This game have translated the \"language\" and \"help\" file and is created a new tribe \"Illyrian\" only that is show like \"Ilirët\", how is spelling in Albanian. Thank you very much. Bujar Klaiqi
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Size: 0k Downloads: 196 Posted 22-Feb-08 by Bujar |
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contains information about what settler type units can do and how many full engineer turns (300 MP) it takes. The purpose of this table is to provide a quick reminder of in-game information for those familiar with it. Hope it is useful.
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Size: 30k Downloads: 1102 Posted 16-Nov-07 by strannik |
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- Some of my hard games, using different strategies.
- Rules(not the basics, but more structured and at some points more complete than the manual)
- Analysis: Kind of technical analysis of the relative power of buildings, wonder ranking,
- Limited discussion on scouting end war strategy
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Size: 550k Downloads: 1837 Posted 25-Sep-07 by retudin |
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- Seti is expansive - Seti is able to attack enemy cities - Seti will build up an air force - limited diplomacy (treaties and technology exchange) - it is possible that Seti cancels treaties - Seti uses transport aircrafts - updated for C-evo 1.0
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Size: 121k Downloads: 2122 Posted 25-Sep-07 by Frank |
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Mapa do mundo com riqueza de detalhes e muito realismo.
Carefully elaborated map with too realism
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Size: 11k Downloads: 3664 Posted 22-Jul-07 by Antônio Silva FIlho |
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Everything is now neatly hosted (Maps, Tools, etc) - even with Mirrors. Click the above to get on a site where you\'ll find the usual files... Version-6 and its three new Nations (Adding to the previous 10), an updated Sci-Fi Localization, a maps pack & bonus stuff like PreViewer books. Please DO consult the XW-Read1st.txt(s) found in any of those Zips for more details... Enjoy. ;)
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Size: Variablek Downloads: 3405 Posted 20-May-07 by Zyxpsilon |
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The old Capital AI causes an endless loop during anarchy since evo1.04. This update fixes it. You have to rename CapitalAI_A_for104.dll to CapitalAIA.dll (overwrite the old one)
As a bonus, capitalAI_B_for104.dll is supplied; this new version has still many stupidities; but is stable (?!). It\'s purpose is to develop transtellar colonisation as fast as possible using cooperation; 14 instances on a small land map will typically archieve that goal before 1600AD !!
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Size: 247k Downloads: 2443 Posted 10-May-07 by Retudin |
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Featuring: Extended Nations tribe package, CN Terrains package, and the C-evo Tribe Editor. Update: Re-release of CNTerrains for C-evo 1.0!
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| Posted 3-May-07 by Charles Nadolski |
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fixes release bug
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| Posted 26-Apr-07 by Uli |
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Two variations for Terrain.bmp
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Size: 139k Downloads: 2386 Posted 1-Apr-07 by Sipos |
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This is a tribe of Mythology and Folklore creatures from around the world. Hope you enjoy it.
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Size: 242k Downloads: 3132 Posted 22-Mar-07 by Vynnix |
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DistributedAI is a AI front that allows you to select a random AI, or to use 4 partial AIs as one AI. The latter is in experimental stage (comments are welcome, code is supplied)
CapitalAI is my old AI; which can now be used distributed. Some simple (example) diplomacyhandlers are also supplied, which can be used to replace the diplomacy of CapitalAI.
Note that Steffen implemented random AI possibilities in version 1.02. I've yet to check those, but at least you can use random AI in older ga
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Size: 541k Downloads: 2507 Posted 15-Jan-07 by Retudin |
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My map of Earth (+my New Zealand game played on it)
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Size: 146k Downloads: 5564 Posted 10-Jan-07 by Retudin |
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Peaceful and diplomatic. Land maps only.
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Size: 106k Downloads: 5209 Posted 25-Dec-06 by Ferenc |
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Home of the Portuguese (Brazilian) Translation and C-Evo Changer. Required JavaScript enabled to enter. Latest update: Changes to site.
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| Posted 31-Oct-06 by deguix |
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An earth map that I received from someone who called himself \"Forsail\" but did not tell his email address.
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Size: 38k Downloads: 6629 Posted 13-Aug-06 by Steffen |
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The Scots' tribe pack features a few new units: Highlandmen, Clansmen, Highlander and Jacobites. Also the settler icon has been modified, it's definetely not the right weather in Scotland to plow wearing underwear ;-)
The tribe comes with three different flags representing the celtic phase, the kingdoms of Scotland and the modern scottish society.
In order not to interfere with the traditional Edinburgh-Glasgow rivalry I've chosen the historic religious center Dunkeld for capital.
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Size: 22k Downloads: 5087 Posted 4-Jul-06 by HaraldB |
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The aim of that AI is to get the technologie as fast as possible (by using diplomacy or by war with uncooperativ nations) and to defend its territories as well as possible. Of course the only aim is to build the space ship fisrt, if necessary
- by declaring and conducting war or
- by sharing the victory with allies...
Playing against multiple instance of this AI should be an interresting challenge.
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Size: 143k Downloads: 4960 Posted 18-Jun-06 by Jean |
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This is an update to the usual XWorlds mod pack.
10 Nations (XCom, Heroes, Galaxians, etc.) and their numerous special or regular units, Sci-Fi Localization (complete, now!), plenty of maps (well, only those who are entirely finished.), files that fix the standard defaults (just for the fun of it)... and so on.
Enjoy the whole thing and keep on playing our precious cEvo.
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Size: 2377k Downloads: 3404 Posted 11-Jun-06 by Zyxpsilon |
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Another visualization of the C-evo tech tree.
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Size: 146k Downloads: 5644 Posted 26-May-06 by Steffen |
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LOTR mod (tribes, advances, city improvements- no modern ages). Mordor,Elves,Gondor,Rohan...
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| Posted 7-Feb-06 by Werst |
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Civ-S will attempt to win by either defeating all other nations or by completing the transstellar colony ship, whichever comes first. Features include overseas attack, invasion and colonisation.
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Size: 110k Downloads: 5772 Posted 30-Jan-06 by Steve Barth |
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Update of my Lord of the Ring tribes. Gondor now has more units and several new ships, Orcs now have some new monsters. Also I changed cities of Gondor. Thanks for more than 900 downloads and enjoy!
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Size: 195k Downloads: 7192 Posted 23-Oct-05 by Elrond |
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A set of maps on which all players have (almost) the same conditions. Maybe too
boring to play, but perfect
for AI testing: Watch different AIs evolve parallel in identical
environment. The maps have a different character ranging from early clash to
complete separation before air transport is available.
Package update: Three new maps!
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Size: 25k Downloads: 6301 Posted 29-Sep-05 by Steffen |
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Romanian and other tribes.
Pentru români: natiunea româna, cea geto-daca, plus localizarea româneasca si traducerilor unor natiuni neincluse în pachetul de baza.
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| Posted 8-Sep-05 by Dan Lungescu |
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If you get no sound because your system is one of the few and old which don't have an MP3 codec installed, try this link.
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| Posted 30-Aug-05 by Steffen |
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Same Concept-Equal map with hills changed to mountains correction (now permits hydro-power for cities). [12 mostly grassland/plains mountain interconnected/defendable continents with the same number of mostly deers/silks special resources and river forests on each continent.]
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Size: 2k Downloads: 4596 Posted 13-Jul-05 by |
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Tester of AI algorithms' effectiveness renamed to Map Tool now. The MapTool allows estimating efficiency and comparing performance and accuracy of various AI algorithms for map analysis functions and procedures written in Delphi. MapTool also is suitable for mapmakers in creation preview Bitmap. Interface is improved; Possibility to display array represented data is added; The A* pathfinding realization are added; And some other minor changes are done.
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Size: 464k Downloads: 4010 Posted 3-Jun-05 by Rassim Eminli |
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First stable version of Sample AI Module (compiled dll and free delphi source code included), please read readme.txt file for details. Based in standard CustomAI, so Stephen documentation is compatible, but more modular aproach. Only some minor changes in logic structure and support for a user definable order in diplomacy, but lots and lots of bug fixes.
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Size: 187k Downloads: 3915 Posted 29-Apr-05 by Pablo |
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Empty maps of non-standard dimensions (e.g. quadratic) usable as templates for new maps.
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Size: 3k Downloads: 3693 Posted 21-Mar-05 by Steffen |
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Shah AI module v00.01 for cEvo 0.14.0
Some major bugs are fixed. Wrong sequence of advances research and omission of some unit design were also fixed.
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Size: 74k Downloads: 5185 Posted 17-Mar-05 by Rassim Eminli |
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Java interface to cEvo with integrated tools (pathfinding,formations detection and inspector) and sample ai. Updated for cEvo 0.14.x
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| Posted 8-Jan-05 by backlog |
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Drawn up the advance tree. With "allows of", military benefits and some available units.
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Size: 188k Downloads: 6759 Posted 25-Dec-04 by RRR |
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Contents:Czech translation, The Borg tribe, The Czechs tribe, Pre-Translator utilityNews: - added czech translation for C-evo 0.14.0 (hopefully 0.14.x) - minor changes to the Borg and Czechs tribes to be fully compatible with C-evo 0.14.0
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| Posted 14-Nov-04 by Martin "LFK" Slancar |
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Warrior AI (+source) and "Unofficial" C-Evo Mod here.
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| Posted 3-Nov-04 by Dark Lancer |
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Map of northern hemisphere
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Size: 22k Downloads: 10159 Posted 6-Oct-04 by Henk Overtoom |
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Star Wars c-evo mod converts entire Civ Evolution to famous SW universe.
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| Posted 22-Jun-04 by CommanderZ |
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Here are some of my first maps.(one of witch I like to use to test out new AIs, mostly)
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Size: 3k Downloads: 6330 Posted 23-Apr-04 by Steven Boyd |
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Nation pack for Slovenes - country bordering Austria, Italy, Croatia, Hungary.
Read about Slovenian history: www.nationmaster.com/encyclopedia/Timeline-of-Slovenian-history; www.uvi.si/eng/slovenia/in-brief/history/
and of Great Counts Of Celje (Cilli, Celeia): http://66.1911encyclopedia.org/C/CI/CILLI_ULRICH.htm
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Size: 15k Downloads: 5491 Posted 29-Feb-04 by Jure Dolzan |
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Files needed to install a Macedonian Nation - flag, colours, town names etc...
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Size: 4k Downloads: 4708 Posted 13-Oct-03 by Àëåêñàíäàð Íå÷àêîâñêè |
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Brazilian tribe updated to 0.12.0, with the new spy unit. Have fun!!!
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Size: 109k Downloads: 8820 Posted 23-Jul-03 by Alexandre Freitas |
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Some maps that I made originally for myself only and my own games and tactical experiments. Now I wanted to share them with others. Have a nice play and feel free to comment them ;-)
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Size: 34k Downloads: 6925 Posted 16-Jul-03 by pIX |
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The first program to change Civ Evolution configurations! With this utility you can add 6 players, 99.999.999 AD for init year, select tribes, AIs, terrain and sound and map packs, install patches, and export some other things to Civ Evolution.
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Size: 568k Downloads: 8192 Posted 1-Jul-03 by Diego Marcos |
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Like XWorld a complete scenario in itself. Contains the furry tribes (centaur, chakat, foxes, krrn, werwolves) complete with new towns, textures, leaders and so on. Included is also a simple program to select/deselect tribes before starting cEvo. V0.3
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Size: 240k Downloads: 6732 Posted 3-Jun-03 by Markus Pristovsek |
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Downloaden zahlt sich aus! Verbesserungen auf allen Ebenen, gegenüber der vorherigen Version meiner Tribe. Sicher eines der besten Nation Pack dieser Site. Einfach *.bmp unter \graphics und *.tribe unter \tribes. Viel Spaß!!!
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Size: 55k Downloads: 6708 Posted 6-May-03 by Blümel Rudolf |
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'Mappak01' + 'Mappak02'(incl. convert!) + new! 'ref.Maps' (testing/comparing/..)
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Size: 146k Downloads: 7503 Posted 27-Nov-02 by Bjoern Wegner |
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Several fighters, bombers, transport planes and choppers. A Hungarian tribe module. Some Amazons.
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| Posted 14-Nov-02 by Levente |
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Very small soundpack with simple sounds. Just unzip and copy the sound folder into the cEvo directory.
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Size: 394k Downloads: 12603 Posted 24-May-02 by Christian Fischer |
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Have Fun!
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Size: 11k Posted 23-Jan-02 by Erdem |
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This website is dedicated to AI Development. You can download my AIs (Lene 0.19, Banshee 0.32 for Civ Evo 0.7.1) from here. There are links for other AI modules. You can also download AI Lib 0.72 - a library of routines for AI modules. There are articles and a FAQ about AI Development. Also a Critique of Civ Evo. There is a moderated forum.
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| Posted 2-Jan-02 by Thomas Kay |
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The LPNG.DLL. If you put this file to the cEvo directory, the game will be able to use graphic files in PNG format (instead of just uncompressed BMP).
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Size: 89k Posted 23-Sep-01 by Steffen |
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A new tribe, some sounds and terrain for cEvo.
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| Posted 15-Sep-01 by Aniruddh Nath |
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Here you can download my selfmade nation packs. Enjoy!
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| Posted 15-Sep-01 by Andreas Næs Aaserud |
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