Posted 7-Nov-04 20:02 by Steffen

New in Version 0.14.0

Hi there,

I think this is the last version before 1.0, I just wanted to see some more fine tuning done.

Rules changes:
- Collaborative victory possible: If two or more nations complete their spaceships within the same turn by exchanging ship parts, they all win
- Colony ship control is connected to space port, see manual page about space port
- Bombardment can no longer destroy a city, only crush it to a size of 2
- Railroad effect is no longer restricted to own state territory
- Expelling allied units from own territory is possible now
- Fortress and military base have increased visibility range
- Corruption level of the republic increased
- Leonardo's Workshop removed from the game, two of its unit designs become available now with other wonders
- Glider improved with spy plane function
- Another (hopefully final) fine-tuning round for the buildings: the oracle (cost), space port (maintenance), hydroelectric dam (prerequisite), research lab (maintenance)
- ZoC units always defend before non-ZoC units

Interface improvements:
- A simplified start screen with comprehensible difficulty setting
- Renamed several elements of the game, including "Eerie Terrain", "Titanium", "Lybertarianism", "Theorie of Evolution" and the term "National Projects"
- New research macro management using a focus technology
- Enemy unit info includes experience and health
- Enemy city defense info including defending unit and defense facilities
- Manual reworked

To AI developers:
I didn't manage to keep the AI interface fully compatible to 0.13. The main problem is probably that the information about the owner of a nation territory is not stored by some flags in the map anymore but by an own Territory member of the readonly block. I think this is a more natural solution, and I needed the space for some addinional map flags that reduce the complexity of pathfinding for AI (speed!). As usual, the changes are listed in the end of the HTML manuals. I hope that to be the last non-compatible interface change. (C++ developers: The new protocol.h is available here.)

Steffen

PS. Sorry, Jean!


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