Posted 7-Nov-04 20:02 by Steffen
| Hi there,
I think this is the last version before 1.0, I just wanted to see some more fine tuning done. Rules changes: - Collaborative victory possible: If two or more nations complete their spaceships within the same turn by exchanging ship parts, they all win - Colony ship control is connected to space port, see manual page about space port - Bombardment can no longer destroy a city, only crush it to a size of 2 - Railroad effect is no longer restricted to own state territory - Expelling allied units from own territory is possible now - Fortress and military base have increased visibility range - Corruption level of the republic increased - Leonardo's Workshop removed from the game, two of its unit designs become available now with other wonders - Glider improved with spy plane function - Another (hopefully final) fine-tuning round for the buildings: the oracle (cost), space port (maintenance), hydroelectric dam (prerequisite), research lab (maintenance) - ZoC units always defend before non-ZoC units Interface improvements: - A simplified start screen with comprehensible difficulty setting - Renamed several elements of the game, including "Eerie Terrain", "Titanium", "Lybertarianism", "Theorie of Evolution" and the term "National Projects" - New research macro management using a focus technology - Enemy unit info includes experience and health - Enemy city defense info including defending unit and defense facilities - Manual reworked To AI developers: I didn't manage to keep the AI interface fully compatible to 0.13. The main problem is probably that the information about the owner of a nation territory is not stored by some flags in the map anymore but by an own Territory member of the readonly block. I think this is a more natural solution, and I needed the space for some addinional map flags that reduce the complexity of pathfinding for AI (speed!). As usual, the changes are listed in the end of the HTML manuals. I hope that to be the last non-compatible interface change. (C++ developers: The new protocol.h is available here.) Steffen PS. Sorry, Jean! |