Posted 2-May-06 08:36 by Cor'e =)

Development Snapshot & "Go On"... =)

: Other changes already implemented:
:
: - Long-range movement is not automatically executed in the turn beginning. Instead, you have to order each unit individually to continue (menu command "Go On").

I'm liking the new four-arrows animation, but toggling it on/off in Options would be great b/c later i'll not want to get carpal... =)

Also, did something change about plotting quickest paths?? On Mountain Terrains it plots a down-then-back-up course rather than a stay-in-the-mountains course, i would assume a turn and defensive penalty for leaving the mountains...

This makes me ask, may we have 'way points'? Let's say 'Shift-Right-Click', those blinky four-arrows with path lines maybe?... =)

Great Work Steffen! =)

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