Posted 4-May-06 00:59 by unknown

strategy forum?

: Developing military units next is advisable on densly populated maps, but I normally develop Construction first.
Another reason I do this immediately after is that if the continent appears big, I make a marauding army to pounce on unsuspecting neighbors. 3 trained horsemen attacking with complete suprise is more devestating than one can imagine.
: Don't forget mapmaking when applicable.
Yes.
: Remember that building an observatory is a huge investment, which is risky against intelligent, agressive opponents.
Another reason to make a marauding army. To strike first and preferably when I'm in the middle of building an observatory when his army is marching.
: Don't forget to build a defensive unit (most AI do forget, and they're very useful.
I don't think its worth the research. I feel that horsemen are enough.
: Going for Theology is indeed more flexible than going for Mettallurgy (or Philosophy), but less efficient on the long term.
Newton's College gives you compensation for that.
: Chivalry might not be worth the additional strength anymore (after you have explosives and tactics), and you're probably too late for the wonder, so skip it.
Yes, it does seem that Philosophy is too long so it should be okay if I switch to metallurgy. Happiness can be taken care of by cathedrals, temples and coleseum.
In any case, I do not believe I will give up going for Newton's College. I feel that it is a wonder second only to shinakansen in importance.

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