Posted 22-May-06 12:32 by MONK

New in Version 1.0.0. Simply Marvelous...

: What can I say - here it is, after more than 7 years of work (ok, with some pauses): C-evo 1.0! It's not what I wanted it to be, as far as the AI is concerned (see below). And of course, there are still many good ideas that are not implemented (several hundreds on my list alone), but a project must set a limit if it wishes to come to an end. Compared with the previous version 0.14, I made some final corrections, which are widely known from the snapshots:
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: Known bugs
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: Eternal bugs - fix not feasible, too expensive or not intended for other reason:
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: Bugs intended to fix:
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: AI Limitations
: As mentioned, the Standard AI is not really in a 1.0 shape, which is (hopefully) going to improve with future versions. The biggest current flaws:
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: Enjoy!
: Steffen
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: PS. I have closed the forum for new threads because the spammers start to produce their crap faster than I can remove it. I'll open a new forum based on a different engine (with user registration) when I find the time for that. Sorry. I think in the age of spam it has become impossible to maintain a forum which is as free as this one was, at the latest when the address is getting around among the bad guys of the world.
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: Well done on the new version Mr. Steffen. I have just downloaded it and am currently in a game with the Zulu empire (a mod tribe). (So Far), I have noticed no bugs what so ever.
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:But have noticed that the standard AI seems weaker then the standard AI in version .14, well to me anyways.
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: That been said, I believe C-evo in this version 1.0 is a game that has been refined again and again to get this result: A magnificient TBS game.
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:Thanks for the dedication Mr. Steffen :)



MONK

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