:
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- Negotiation: complex offers are possible again (Trade up to two items for two others.)
:
: - Engineers are resistant to hostile terrain.
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: - Settlers work in the end of the turn instead of the beginning, so they always remain responsive, e.g. when enemy forces are approaching. (This change and the next one do not apply to AIs that state to be made for version 0.14, to keep them compatible.)
:
: - Longboat speed reduced to 250.
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: - All wonders that expire are now expiring later than before.
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: - Effect of Great Library modified.
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: - Effect of university, research lab and bank reduced.
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: - Effect of nano and computing tech reduced.
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: - Research cost formula: The number *n* is no longer increased when trading technologies, because this caused the trading to be mainly a temporary benefit and almost worthless in the end.
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: - Fanatics are no longer effective in republic, democracy and future society.
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: - Production handicap for highest level is +25% instead of +33% (results in rounder city improvement costs).
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: - Simplified anarchy (no city food calculation).
:
: - Cities in disorder still do not support units, but this kind of trouble does not start before the city remains in disorder for more than one turn (because with the old rule you were likely to lose a second unit whenever an attacker destroyed a town guard in your city, because a city is usually falling to disorder then (despotism)).
:
: - Government forms with no corruption need a palace now, too.
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: - Initial credibility is 95% instead of 70%.
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: - Units only observe the area where they are located, not where they have moved within the last turn (because I felt that resulted in enemy units bafflingly disappearing too frequently).
:
: - A nation can expell all units of nations that it's in peace with from its territory (which mainly affects the first turns after signing a peace treaty).
:
: - Peat tiles are generated where cotton tiles were generated before. A swamp tile with cotton (hidden until Science) was likely to be drained before the player even knew it's a special resource tile. Cotton is no longer part of the game.
:
: - Jungle is displayed instead of forest in the warm climatic zones. That's purely cosmetic, since jungle has exactly the same properties as forest.
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: - Scrolling (can be turned off)
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: - Manual: new hirarchie plus search function
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:
:
:
: Known bugs
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: Eternal bugs - fix not feasible, too expensive or not intended for other reason:
:
:
- (1) allies do not always share their maps (e.g. when only one of them is allied with a third nation)
: - (2) meeting a foreign ground unit with an own ground unit does not enable contact to this nation when this unit was already discovered by an aircraft or ship
: - (3) (can't repoduce this) windows that are meant to stay on top fall to the background though, e.g. the start screen behind the background image, so they visually disappear (workaround is implemented but seems not always to work)
: - (4) income display does not reflect excess production (which is always converted to money)
: - (5) warning of low funds does not consider tribute correctly, so when paying tribute to another nation, bankrupt might come with no warning
: - (6) map editor opens an existing map instead of creating an empty new one when this map has the name that the new map would get
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:
:
:
: Bugs intended to fix:
:
:
- Statue of Liberty not effective for damaged ships but for units moved aboard a transport
: - (inconsistency) Special Commando does not investigate adjacent tiles when unloaded from a transport (to same tile), but does so when moved out of a transport (to adjacent tile).
: - overview map is not updated during movement of a unit
: - unit goto over hostile terrain: function tries to keep 50% health and does nothing when movement is only possible with less health remaining
: - unit goto with Shinkansen Express: when destination is not reached within this turn and movement is continued in the beginning of the next turn, movement stops after 25 steps even if more steps would be possible
: - unit goto for Special Commando does not work when unit is currently not located inside the territory of a nation you're in peace with, but the only way leads through such
: - 5 or 6 different bugs concerning the support and making-unhappy indication in the city unit support display
: - (reported but not verified yet) high resource consumption and system crashes on Windows 98 due to the C-evo sound implementation
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:
:
:
: AI Limitations
: As mentioned, the Standard AI is not really in a 1.0 shape, which is (hopefully) going to improve with future versions. The biggest current flaws:
:
:
- AI has never been undergoing detailed tests an optimization, so it's full of stupidities
: - simple behavior with two strict character models (a scientific and an aggressive, with no way back from the aggressive to the scientific)
: - doesn't go for the spaceship, only tries to erase all other nations
: - doesn't build wonders except the Temple of Zeus
: - warfare very stupid and predictable
: - does not use aircraft
: - helpless against aircraft
: - most of the time does not use Radar/Sonar feature, thus helpless against submarines
: - very limited diplomacy: does not make or even understand other offers than peace, friendly contact and trading one technology for another one
: - ignores other nation's credibility
: - not yet updated to 1.0, so it still plays by the 0.14 rules
:
:
:
:
: Enjoy!
: Steffen
:
:
: PS. I have closed the forum for new threads because the spammers start to produce their crap faster than I can remove it. I'll open a new forum based on a different engine (with user registration) when I find the time for that. Sorry. I think in the age of spam it has become impossible to maintain a forum which is as free as this one was, at the latest when the address is getting around among the bad guys of the world.
:
:
: Well done on the new version Mr. Steffen. I have just downloaded it and am currently in a game with the Zulu empire (a mod tribe). (So Far), I have noticed no bugs what so ever.
:
:But have noticed that the standard AI seems weaker then the standard AI in version .14, well to me anyways.
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: That been said, I believe C-evo in this version 1.0 is a game that has been refined again and again to get this result: A magnificient TBS game.
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:Thanks for the dedication Mr. Steffen :)
MONK
