From 'All kinds of stuff'
CivEvoEconomyRules.doc
page 1
'pollution'
Pollution
- halves food, trade and production output (all rounded up)
- most valuable tile pollutes first, production counting as most valuable
- (don’t know) then food, then trade then close to city ??
- coastal and city tiles don’t pollute
- only unpolluted tiles get pollution
- 240 pollution in city creates one polluted tile
PS1: There is a don't know (for sure) remark, and I didn't mention that any tile in the city area (not just used tiles) can get pollution.
PS2: I can imagine that you didn't find it, especially since there is also a 'pollution buildup' section
Posted 8-Mar-08 14:38 by Retudin
