I can not think of any good reason why you want to know this.
But actually I don't think the map editor does anything like what your asking. It simply alters numbers and bits in an array to indicate each tile.
Rather the visualization interface sorts out the graphics and puts "transitional images" at the correct places.
If you go to Graphics/Terrain66x32.bmp you will find all the pictures.
Near the bottom is some funny small squares which are the transitional images.
I have no idea how the actual code is implemented but I'm guessing it's either a bunch of if's or some kinda lut to determine which image to place :)
Posted 22-Aug-08 14:36 by Marcaunon
