Maybe I just somehow missed this somewhere, but I've looked through the manual for it multiple times; For terrain (such as hills) that can be transformed into either plains or grasslands, what determines which one it becomes? Is it random (I would expect it not to be, in a deterministic game), or is there some hidden property of the tile that determines whether it's grassland or plains "underneath" the hill? Or is it something else entirely?
Thanks.
Posted 26-Jul-10 11:23 by Danei
